![]() ![]() After that we will create efficient and easy uvs before texturing everything using a PBR workflow.At the end i will show you several ways to present your work in order to get you an amazing portfolio piece! I will also cover the whole retopology process a fundamental part of the game production pipeline. We will go over the best practices for modelling and sculpting. We will start from absolute Zero and i have included a chapter 0 in case you need to cover the basics of the 3D World and Blender.The course will take you from the very analysis of our concept all the way to final presentation in a cinematic render. We will be using Blender and Substance Painter to achieve this and i will be guiding you thru every step of the way. If you want to create amazing weapons for your projects this is the perfect course for you! My name is Abraham Leal, i have over 13 years of experience in the industry and i will be your istructor throughout this course.In this course we will go over Modelling, Sculpting, Uving, Texturing and Rendering a Fantasy Weapon with the best quality and results. Present the Weapons with clean and cinematic Renders The complete Pipeline for 3D Weapon Creation Genre: eLearning | Language: English | Duration: 66 Lectures ( 13h 46m ) | Size: 13.8 GB Free Download Blender 3D Artist Forge AAA Weapons
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